With this release it is possible again to create Awards, Calendar entries, Challenges, Clanwars and Demos for 2015 and beyond.
If you are not going to do a full-reinstall, you can just replace the modified files:
Advanced users can have a look at the changes
Meanwhile we are still working on the next big release, which so far has 778 Commits and over 13.000 changed lines of code.
Because of the majority of code changes, we also need to change and add Translations. We are seeking help from people who can speak any other language beside German and English. Please report in the comments, PN any of the Developers
or direct in the Github Issue
For those who already downloaded the 4.2.4 release, please re-download, as there was an issue with the provided archive.
In recent weeks, there were organizational news, which primarily aim to increase the activity and involvement of users with webSPELL.
We have decided to set a fixed date on which the team meets in a Google Hangout. This meeting is intended to serve the development of webSPELL and internal consultation.
To meet the criticism of the last days, we decided to make the first part of the meeting publicly available.
Initially the webSPELL Meetup will be on a Tuesday at 20 o’clock,
we will announce the events on our Google+ page:
This Hangout is for you! Join us, tell us your questions, bring your ideas or just chat a bit with us about webSPELL.
We have driven the bootstrap integration even further. The two separate repositories are now merged into one, this helps us during further development as well as for future releases.
The wiki, which was not online since the last drive failure, will be moved to GitHub. We are working on the retrieval of entries from the old Wiki, and also try to create new entries. The Wiki is now publicly available and entries can be created and edited by anyone https://github.com/webSPELL/webSPELL-4.2.3/wiki
webSPELL association meeting 2014
This weekend from 19.09.-21.09. is our annual meeting, this time in Dresden. We will work on a webSPELL 4.3 release, and we hope to have it finished within the next few days.
Like all the previous years, we would like to have a few beers with you guys. If you happen to be in Dresden during this time, feel free to get in touch with us.
As you can see, there has been no further information about our developer meeting back in September, despite the several announcements.
That's mainly because internally we couldn't come to a broad agreement about how the development should be continued.
It was also clearly visible that the activity on the site has been drastically decreased, which on one part is down to us not doing any new releases, on the other hand the lack of interest of the users. Fact is: All the developers in our team did not find enough time the last few months to work on webSPELL 5.
Because of that, we decided to pause the development of webSPELL 5, at least for now. At this point we cannot say if and how we will continue with the development, but are considering adding new developers to the team who are interested and dedicated. It is not about the knowledge, as we know that there is not much interest as a developer to do non-profit work, and we have enough competency to show new developers the ropes.
webSPELL 5 was on a good way conceptual wise, but the creation of modules usually failed time wise.
An open further development is not possible at the moment, as there are too many conceptual points in the code not done yet, and as such a moderation and code review of new implementations are necessary.
webSPELL 4 however has a Release candidate ready, which was also not released because of timely aspects. As already announced in the forum and on the blog, was the focus for this release to integrate an anti spam function as well as some bug fixes.
Originally we had no plans to release a new version, but it seemed to be necessary because of the on-going spam discussion.
We are sorry that we can't give any more specific information at the moment, but timed milestones couldn't be adhered to within the last few months from all of the team members, and as such an exact schedule is not feasible. But we try to publish the next webSPELL4 release in a timely manner.
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